8/10/2023 0 Comments Dwarf fortress stone farming![]() ![]() Stick with it! I have played DF for years and probably more than any other game.Ĭreating an irrigation system should be your top priority after dissisembling your wagon. It is a very friendly place full of people who have had to go through the same learning process and even the simplest question should get an answer, even if that answer involves magma (which it often does) Especially Haulers as stuff mounts up fast.ĭon't make a stone stockpile, it is pointless unless you are trying to force someone to make an item using specific stone.Īnd as mentioned, join the forum. You will require dedicated dwarves who only do one job. Immigrants should be assigned jobs you need as the fort grows. You should then be able to quickly get food/booze going from your experience with the early forts. Then once you get the basic infrastructure working (which in itself takes experience and practice) Start running games where you concentrate on other things. Without these then your fortress will degrade quickly into an unhappy quagmire. So you will mainly be getting farms up and running, booze production, and living areas. Start a fort and tell yourself that the only thing you are concerned with in that fort is the basic survival structure. Make yourself a series of "learning" games. I use herrbdogs square rounded font to make things a bit clearer without loosing the general look. I agree with the above that a tileset isn't the way to go but equally the default font is horrid. I am a long time DF player and learning the game is hard, especially if you try to do everything at once. I just don't like it when new players get the false impression that they need to use tilesets to understand DF, or that it will be easier to learn it with tilesets. Feel free to use them if you really want to. It's not like I think they are ruining the game. In the end it doesn't make it any easier to identify the stone, and could make it harder.īut again, this is just my opinnion. In Mayday, every stone is this detailed boulder that is distracting due to the excessive amount of detail. They don't look cluttered and distracting, and are simply and easy to identify. In vanillla DF, stones are just little dots. The best example I can think of is one of the most common items stones. In the process they make it less appealing from a game design standpoint as every object suddenly has needless detial. They just attempt to make the game look nicer, which is pretty futile. Most Tilesets, particularly Mayday's, don't do this. ![]() You can, however, make it appealing from a game design standpoint. Aside from the use of 3D visualizer addons, you can't make DF look visually appealing simply due to the type of game it is. Your first few forts will inevitably collapse in the long term because of this, but that's going to happen anyways.Ĭlick to expand.I really don't think it is. Instead, just focus on learning one aspect of the game and then move onto the next. You don't need to know about everything at once, and trying to do so will just confuse you (I still don't get how pumps work). Other than that, I would recommend starting off slow. Players can fill in gaps that tutorials inevitably fail to cover, so I'd say it's much easier to learn and enjoy the game when you post on those forums. Even the most basic questions will get a helpful response (usually). Everyone there knows how frustrating it is to try and play DF, so they are very friendly towards lost and confused newbies. My first piece of advice would be to join the DF forums and ask questions there. Mayday's is one the worst, in my opinion.īut enough sperging about tilesets. Tilesets don't change that, and I would argue that they make it worse since they add a lot of unnecessary detail to the game. It's because it is a bloated, unoptimized, glitchy game. Dwarf Fortress isn't hard to learn because it has primitive graphics. They think a tileset will make it easier to learn the game. This is a common misconception I find among new players. First, tilesets do not improve Dwarf Fortress. ![]()
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